Java 9 For Programmers 4th Edition Pdf Download
WHO THIS Book IS FOR
This book is for anyone interested in creating applications for the Android platform. Information technology includes information that will be valuable, whether you're an experienced mobile programmer or making your first foray, via Android, into writing mobile applications.
Information technology will help if you have used smartphones (particularly phones running Android), but information technology's non necessary, nor is prior feel in mobile application development.
It's expected that you'll accept some feel in software evolution and be familiar with basic object-oriented evolution practices. An understanding of Coffee syntax is a requirement, and detailed noesis and experience is a singled-out advantage, though not a strict necessity.
Chapters 1 and 2 introduce mobile development and contain instructions to get you lot started in Android. Beyond that, there'due south no requirement to read the chapters in order, although a good understanding of the cadre components described in Capacity iii–nine is important before you venture into the remaining chapters. Capacity 10 and 11 cover important details on how to create an application that provides a rich and consequent user experience, while Chapters 12–19 cover a variety of optional and advanced functionality and tin can exist read in whatever guild involvement or demand dictates.
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxxvii
CHAPTER ane Hello, Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . .one
Affiliate 2 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
CHAPTER 3 Creating Applications and Activities . . . . . . . . . . . . . . . . . . . . . . . 53
Chapter 4 Building User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Chapter five Intents and Circulate Receivers . . . . . . . . . . . . . . . . . . . . . . . . . 165
Affiliate 6 Using Internet Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Affiliate 7 Files, Saving Land, and Preferences . . . . . . . . . . . . . . . . . . . . . . 221
CHAPTER eight Databases and Content Providers . . . . . . . . . . . . . . . . . . . . . . . . 251
Chapter 9 Working in the Groundwork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Affiliate x Expanding the User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Affiliate 11 Advanced User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Chapter 12 Hardware Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Affiliate 13 Maps, Geocoding, and Location-Based Services . . . . . . . . . . . 513
CHAPTER 14 Invading the Home Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
CHAPTER 15 Audio, Video, and Using the Camera . . . . . . . . . . . . . . . . . . . . . . 621
CHAPTER 16 Bluetooth, NFC, Networks, and Wi-Fi . . . . . . . . . . . . . . . . . . . . . . 665
Chapter 17 Telephony and SMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Affiliate eighteen Avant-garde Android Evolution . . . . . . . . . . . . . . . . . . . . . . . . . 739
Chapter nineteen Monetizing, Promoting, and Distributing Applications . . . . . . . .771
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787
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